Make sure you have followed the first tutorial as we cover some of the concepts in more detail. LUT textures will eventually become obsolete - what to do about it and how to use properly calibrated Color Grading options in Post Process instead.How to change the environment colors after you are done lighting with an LUT (Color LookUpTable) texture.Using "Exponential Height Fog" and "Volumetric Fog" to create more believable night time scene.Changing "Environment Color" to add a constant overall color to the scene.Properly expose for night time with "Auto Exposure" in "Post Process Volume".How to use a "Sky Light" to light for night time.How to change sky colors to light for night time moon lighting.How to manually insert "BP_Sky_Sphere", "Directional Light" and "Atmospheric Fog" and link them all to work together.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |